![]() ![]() I've had people not concede when i have them locked/infinite comboed even though I had more time than them. So it's up to you on when you decide whether or not to concede. There are no moral bonus points for you conceding. Is it a DE, PE or PTQ? As the stakes get higher you're less likely to have sympathy for your opponent.Īre you in a good/bad mood? Depending on how you feel you might/might not want to concede. If you don't know the person then you're probably not going to concede since there's little hit on your reputation. Tangle Wire, Energy Flux, Mana Crypt) be additionally valued or devalued for their effect on your/the opponent's clock?It depends on the situation.ĭo you know the person? If so you're more likely to concede. ![]() Should cards that create mandatory triggers (i.e. If you are clearly going to lose* but your opponent is likely to or will lose due to his/her clock before s/he would kill you, should you concede the match? Paper or digital shouldn't affect the ethics involved. I think I just need to fix this mentality and play the game straight up instead of gaming the system. If my opponent is slow to get into the game and is laboring over decisions, I will play to not lose much more than I will play to win. I've though about deck selection simply because I don't want to have too many actions (here's looking at you SDT). I've misplayed my way into losses out of fear of timing out. However, on MODO I'm all about the clock. If the shoe was on the other foot I'd ask for and expect a concession with TV + K on board (barring Bob/Crypt etc.) and thus don't see how I could not concede. Whether it was a practice game or a win and in at a major event, the game is won and the rules allow me to take the draw the things I have learned from others make me want to scoop. So, it's pretty weird for me that in real life I would concede in turn 5 of turns to TV+K alone every time barring my opponent being unsportsmanlike. The scenario in question could range from having assembled VaultKey with an attacker, Crucible-Strip-3sphere lock with an attacker, or simply an alpha-strike with next to no time on the clock. Mana Crypt roll, Bob, etc.) and has shown a win condition. *For the purposes of this discussion, I'd like to eliminate the possibility that your opponent could die of his/her own cards (i.e. ![]() Tangle Wire, Energy Flux, Mana Crypt) be additionally valued or devalued for their effect on your/the opponent's clock? Simply put: is the clock a part of the match that should be leveraged during games?ĭo you consider the clock when choosing what deck to build? Should cards that create mandatory triggers (i.e. If you are clearly going to lose* but your opponent is likely to or will lose due to his/her clock before s/he would kill you, should you concede the match? Maybe you think you always should, or that you never should, or that it depends on if the opponent was slow playing and was therefore at fault for not being able to deal a finishing blow. This is clearly different from paper magic, in which matches go to turns after the time limit is reached and a draw is the worst result that could come from having the match in hand as opposed to a loss. When your time runs out, you lose the match. Specifically, when one should concede, if ever.Ī key difference between MTGO and other forms is the 'chess-clock' counter that counts your time down. Conceding has been discussed before in tournament settings, but I'd like to bring up the topic of conceding on MTGO. ![]()
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